Project Assignment #4
Rendering Using Revit - 100 points

  • Due May 7, Friday

Objectives

This project is intended to introduce you to the techniques of creating photo-realistic renderings using the Revit. You will use the Revit BIM model of the single family house that you have created for Project 3.

Process

  1. You should start by creating a camera for an exterior view of the model. Adjust the angle and field of view of your camera to create a natural appearance of the house and to avoid excessive distortion.

  2. Next you should add materials and texture to the walls, floors, roofs and other components of your house. Adjust the choices and scale of the materials to achieve a better visual effect.

  3. Select proper configuration of the settings for the rendering to create a photo-realistic rendering of the exterior of the house.

  4. Create another view of the interior of your model and repeat the above process to create a photo-realistic rendering of the interior of the house.

  5. ***Skip this part because Revit Structure does not come with the necessary libraries*** Add other objects such as landscape, furniture, artificial lighting and other details to the model to make the renderings appear more realistic.

ASSIGNMENT

To summarize, the products of this project consist of the following parts:

  • Submit a single revit file of the 3-D BIM model of your house that contains the 3-D views. I should be able to recreate your renderings without extra work.

  • Export the rendered views as images and make them accessible from your personal website.

Grading

This assignment is for 100 points. Your work will be judged based on the following:

  • The amount of details shown in the renderings.
  • The quality of the renderings.
  • Free of other problems.

Resources

The first source of help and tutorials should be the help menu of your application. The website for ARCH 122: Principles of Computer Aided Architecture Design at UC Berkeley contains a lot of useful information and tutorials.



Adapted from materials developed by Y.E. Kalay, UC Berkeley.